UE 待解决问题 Posted Jul 31, 2025 By Makstein 1 min read根据 Widget 的 SizeBox Width Override 设置 SetPositionInViewport 节点在不同分辨率下表现不同需要使用 GetViewportScale 节点获取 Viewport 缩放,再乘 Width Override 获取当前分辨率下的真实大小,才能正确设置位置 Unreal Engine ue This post is licensed under CC BY 4.0 by the author. Share